Units are what you use to reduce the lives of your opponent to zero in a match. The stats of Units are Health, Speed, Type, Income, Bounty, and Upkeep.
Health determines how much damage a unit can endure from Towers before dying.
Speed determines how fast the unit will run down the lane towards to kill zone.
Type refers to if the Unit runs or walks down the lane.
Income dictates how much additional money the owner of the Unit will generate after spawning the Unit.
Bounty is how much money your opponent is awarded for killing the Unit.
Upkeep is how much food is required to sustain the Unit until it dies. Players may not go past 100 Upkeep during a match.
Unit Stats | | | | | | | |
Name |
Cost |
Health |
Speed |
Type |
Income |
Bounty |
Upkeep |
Pigeon |
$5 |
50 |
Slow |
Walk |
$2 |
$2 |
5 |
Crow |
$10 |
100 |
Slow |
Walk |
$4 |
$4 |
5 |
Seagull |
$25 |
75 |
Fast |
Run |
$10 |
$10 |
5 |
Headcrab |
$50 |
300 |
Medium |
Walk |
$20 |
$20 |
5 |
Headcrab (Black) |
$100 |
900 |
Very Slow |
Walk |
$40 |
$40 |
5 |
Headcrab (Fast) |
$250 |
450 |
Very Fast |
Run |
$80 |
$80 |
5 |
Zombie |
$500 |
2000 |
Medium |
Walk |
$160 |
$160 |
6 |
Zombie (Fast) |
$1000 |
1000 |
Very Fast |
Run |
$320 |
$320 |
7 |
Zombie (Poison) |
$2500 |
6000 |
Medium |
Walk |
$600 |
$600 |
8 |
Antlion |
$5000 |
2000 |
Very Fast |
Run |
$1000 |
$1000 |
9 |
Stalker |
$10000 |
25000 |
Very Slow |
Walk |
$2000 |
$2000 |
10 |