HL2TD

Units are what you use to reduce the lives of your opponent to zero in a match. The stats of Units are Health, Speed, Type, Income, Bounty, and Upkeep. 


Health determines how much damage a unit can endure from Towers before dying.


Speed determines how fast the unit will run down the lane towards to kill zone.


Type refers to if the Unit runs or walks down the lane.


Income dictates how much additional money the owner of the Unit will generate after spawning the Unit.


Bounty is how much money your opponent is awarded for killing the Unit.


Upkeep is how much food is required to sustain the Unit until it dies. Players may not go past 100 Upkeep during a match.


Unit Stats
 
 
 
 
 
 
 
Name
Cost
Health
Speed
Type
Income
Bounty
Upkeep
Pigeon
$5
50
Slow
Walk
$2
$2
5
Crow
$10
100
Slow
Walk
$4
$4
5
Seagull
$25
75
Fast
Run
$10
$10
5
Headcrab
$50
300
Medium
Walk
$20
$20
5
Headcrab
(Black)
$100
900
Very Slow
Walk
$40
$40
5
Headcrab
(Fast)
$250
450
Very Fast
Run
$80
$80
5
Zombie
$500
2000
Medium
Walk
$160
$160
6
Zombie
(Fast)
$1000
1000
Very Fast
Run
$320
$320
7
Zombie
(Poison)
$2500
6000
Medium
Walk
$600
$600
8
Antlion
$5000
2000
Very Fast
Run
$1000
$1000
9
Stalker
$10000
25000
Very Slow
Walk
$2000
$2000
10