HL2TD

Towers are used to protect your lane from oncoming enemy Units. The five stats of Towers are Damage, Type, Delay, Range, and Splash.

Damage dictates how many hit points the tower will take from an enemy Unit per hit.

Type determines the method of attack the tower uses to damage enemy Units which include Normal, Splash, Slow, Fast, and Distant. Normal simply deals basic damage. Splash deals damage in an area. Slow will temporarily freeze units in a given splash range. Fast deals rapid normal damage. Distant deals heavy normal damage at longer ranges.

Delay tells the tower how often to fire and is measured in seconds. 

Range restricts how far the tower is able to attack enemy Units.

Splash deals damage in an area around the target enemy Unit.

Every tower may be upgraded into a more powerful tier of itself. The below table provides the stats of each tower.

Tower Stats
 
 
 
 
 
 
Name
Cost
Damage
Type
 Delay
 Range
 Splash
 Basic Tier 1
$25
5
Normal
1
250
0
 Basic Tier 2
$250
50
Normal
1
250
0
 Basic Tier 3
$500
100
Normal
1
250
0
 Bomb Tier 1
$30
5
Splash
2
250
100
 Bomb Tier 2
$300
50
Splash
2
250
150
 Bomb Tier 3
$750
100
Splash
2
250
200
 Frost Tier 1
$30
6
Slow
1.75
275
25
 Frost Tier 2
$300
60
Slow
1.75
275
35
 Frost Tier 3
$750
150
Slow
1.75
275
50
 Rapid Tier 1
$30
4
Fast
0.5
250
0
 Rapid Tier 2
$300
35
Fast
0.4
250
0
 Rapid Tier 3
$750
75
Fast
0.3
250
0
 Sniper Tier 1
$30
20
Distant
2
280
0
 Sniper Tier 2
$300
200
Distant
2
280
0
 Sniper Tier 3
$750
500
Distant
2
280
0